The War has dragged on for a long time, but for the defenders victory is at hand. The attackers have now become desperate and have hatched a plan to cripple the enemy economy in the region.
They plan to drop nukes upon the regions capital planet. This is against the rules of war. The only problem for the attackers is a lack of specialist planetary bombardment vessals. So with jury rigged ships from thier final reserves the attack begins.
Attacker sets up on a short table edge (Max starting speed 18)
Defender sets up opposite but upto 12" in
Attacker must get 1 vessel over the central third of the defenders deployment edge, at a speed of between 6 and 12.
Defender must kill all the enemies ships
None
A relief convoy is heading to supply a besieged planet. The besiegers have got wind and despatch a task force to eliminate it.
The convoy forces recieve a warning about this from spys at the last moment and have despatched relief forces.
Convoy enter from centre of s short edge
Attackers from opposite corner (either one)
Relief force from a random table edge at speed 3D6
Major victory if no loss of cargo
Minor victory if 1 cargo vessel gets through.
Major victory if all cargo destroyed with no loses to own force
Minor victory if all cargo destroyed.
None
A traitor has sabotaged the last major capital ship left on either side in this theatre of operations.
Defender starts in the centre of table
Attacker enters from any corners at any speed
Attacker must kill the great ship
Defender must survive.
The sabotaged ship has all hull points but EVERY system is treated as destroyed. Therefore damage control teams must be despatched to bring everything online as soon as possible
Any other ideas Andrew ?